I’ve been a little lax this week on getting the blog up, but I’ve been pretty busy working on a game for which its Kickstarter will be launching soon. The past 10 days have also seen several game releases that I’ve been trying my best to review. I’ll likely have a review up tomorrow, and I’ll work on a few more posts over the next few days so I can be back to my regular blogging schedule next week.
Don't forget to help fund my "start-up company" so I can retire early. Sitting on my ass, here I come!
Nevertheless, I couldn’t let this week go by without a few honorable (and dishonorable) mentions:
Along with recording some voice-overs and composing a few background tracks, I’ve also been playing the shit out of WB’s new release: Shadow of Mordor. I have a full review in the works, but at this point I can tell you that it’s the most fun you can have decapitating the villainous Uruks of Middle-Earth since… well there aren’t really any other games that let you do it with such fervent variety. This title could have been called “1000 Ways to Kill Orcs.”
It's ok, he wasn't using that head anyway.
However, the big highlight (for me) came with Transverse already giving up on their shifty crowd-funding campaign. As I had noted in a previous rant, Transverse came on the heels of other big, crowd-sourced space titles, did so without a drop of originality, and handled it with the grace of a wild boar figure skating while being fucked in the ass by a mute donkey. How’s that for imagery?
After a little more than two weeks, Piranha Games had only managed to fund about $12,000 of their intended $500,000 initial goal. Meanwhile, Star Citizen was just recognized by Guinness as the most crowd-funded thing ever. Time to go back to the drawing board, PGI.
Of course, PGI emptied their forums in a predictably fascist move. No hilarious meltdowns to read. :(
Otherwise, I hope you guys are all having a good week and I’ll be posting regularly again by Monday!
/gameon
Because South Park.