Game review – Planetary Annihilation
Platform – PC (exclusive)
Developer – Uber Entertainment
Released: Sept 5, 2014
Rating – 6.5/10
Get ready to spam.
Planetary Annihilation is among the first and second generation of highly successful Kickstarter games to achieve official release status. Unfortunately, unlike it’s generational peer Divinity: Original Sin, I find myself wishing they didn’t release yet. This game does a lot of things incredibly right, but requires more foundation and less superficial to be truly deserving of its early adopters’ expectations. (and money)
248% extra win.
Let’s start with the price of entry as an early adopter. Those who supported the kickstarter were able to get beta access for $40, but when the game first appeared for pre-release on Steam, it was $90. That’s a steep point of entry for any game. Eventually it was whittled down to $50, but we’re still in the realm of “AAA” prices. If I’m paying that kind of money on a new game for PC, it better be loaded with content. Luckily, I was able to get in several months ago when a bundle site (I believe it was BundleStars) was offering it at $25.
For a beta, I was actually quite impressed. Single player was a bit empty, and there were certainly some features in need of polish, but the core game was there, and multiplayer worked surprisingly well. For $25, I couldn’t complain, especially not for a beta. However, we’ve now passed release day, and I don’t feel like much has changed — except for my opinion of Uber Entertainment.
Yes. That's $10 for a single item in a game that may have cost you $90.
Where the hell do these people get off having a cash shop in a game for which some paid $90? A game by the way that has barely changed since I first started playing the early release. It really sickens me when games reduce themselves to this if they aren’t running a free2play model. I paid for the game. Give me all of the features of the game. Maybe bundle them all as one DLC, for $15-20… but cash shops in paid titles feel sincerely cheap to me. You already got my money. Stop asking me for more while I’m playing.
Did I also mention that there’s no way to play this game offline? Yeah, it’s one of those “always online” lobbies, even though you can play through a whole single-player campaign without ever talking to anyone. Anyone else understand why new games are doing this? Me neither.
But seriously, planets are weapons in this game.
Don’t get me wrong, this game is amazing. There’s no other RTS quite like it once you experience the immense scale of planet smashing.
Many will compare it to old titles like Total Annihilation and Supreme Commander, and it does share similarities in it’s style of “spam warfare.” Honestly, its similarity to them is what I consider a bit of a detriment, because it tends to become less about tactics and more about speed and efficiency. I wish base building were a little slower and perhaps required a few more steps in between building super structures.
Everything burns. Everything.
However, all that is left behind when you have multiple planets in a system buzzing with activity. You get a pretty wide array of units at your command able to traverse the varying terrains of each planet. You’ll be building factories, wiping out enemy units, moving around satellites and resources, all while feeling rather omnipotent. Especially when you unlock the deathstar-esque super weapons. If nothing else, this game effectively provides the sense of grandeur you might expect from using celestial bodies as target practice.
It was blocking my view.
My biggest problem with this game is how vacant the single player campaign feels after having higher expectations during the beta. At the heart of any good strategy should be a deep, involving single player campaign. Multiplayer works fine in this game, but it gets repetitive and it felt finished a long time ago. When the biggest addition to the official release was a cash shop and a map editor, I was unimpressed.
As a whole, this title gets big points for style. I wouldn’t even say that the game suffers particularly in any area of execution. But it needs tweaking, and it plainly lacks content for how much hype it was getting. Get rid of the cash shop, give me more single player, and let me play offline for fuck sakes. With some significant improvements, (but mostly simple changes) this game could easily be an 8 or a 9.
I like it, but I think it could be much better.
P.S. You always should have built more factories.