So I came across this video today from an earnest, Japanese solo-project called Vulture – Unlimited Frontier. You can actually download and play this project, too. It’s pretty rough around the edges, but it’s got some fun in there for sure.
We need more modern mechs doing aerial summersaults.
After marveling at the sound effects and dancing robot animations, I was quickly reminded of the absolutely travesty that is the lack of good, modern mech games.
The late 90s and early 2000s saw tons of titles and full franchises, especially for Playstation 2, from big developers like Kojima (Konami) and From Software (Dark Souls). Zone of the Enders and Armored Core series are lauded entries in gaming. I pumped a lot of hours into Armored Core: Nexus, and ZoE: The 2nd Runner, is lauded as one of the best games ever made. They even remastered it for 4k and VR to varying degrees of success.
It’s a bit tough on the stomach, but piloting a mech in VR is a thing.
So where the hell are the new mech games? Sure, there are some fun indie projects out there, and I’ve played… all of them, basically. But many of them lack content, or gameplay, or even just a little bit of modern fidelity. I know, I’m not usually one to complain about graphics, but this feels like the one genre being completely ignored, when giant robots seem like a thing that could take advantage of modern graphics engines.
I always hear the argument that “there is no market for mecha” especially in west, but I call B.S. Michael Bay’s awful Transformers movies still made a ton of money despite being awful. The first Pacific Rim film did, too, and it wasn’t great, either. So imagine if they made something with giant robots that was actually good! Instead, we get Piranha Games clinging on to the Mechwarrior IP so it can prey on those desperate for the glory days of when that series was good. I have a couple of articles from the past about why they’re worst.
It’s not to say there isn’t a small indie market, though. But many of them seem either under budget and under produced, like War Tech Fighters, or lack depth of gameplay like DAEMON X MACHINA. The best indie title right now is probably M.A.S.S. Builder. It has great mech customization options, but it too lacks depth of gameplay.
M.A.S.S. Builder is probably the best thing out there right now for raw mech customization.
The closest thing we ever got to modern mech action was the Titanfall series, but it was criminally undersold, and instead Respawn was pushed to devolve the universe into Apex Legends, which is effectively Titanfall without the Titans.
Mecha seems trapped in its era of 20-25 years ago, and for some reason we can’t do better. But I honestly believe From Software could save us if they pulled themselves away from Souls-likes for a while. Furthermore, if Kojima can sell millions of copies of the masturbatory clusterfuck that was DEATH STRANDING (it was a great game, though, to be fair), then he can sell a new mecha action game.
I elect that the west would eat up a modern game with giant robots if given the opportunity. This is my open challenge to the industry to give us the goods!
Are they related news? I dunno, who cares? I mostly can’t be bothered to write more than one post in a day. let’s just say it’s because they’re both indie games.
Current indie darling, Valheim is continuing an unstoppable pace of selling more than a million copies a week, putting them over a staggering 5 million copies sold since Steam launch on February 2. It routinely sits at 2nd or 3rd most played game, and has peaked at over 500,000 simultaneous players. It also sits at the 39th highest rated game on Steam with over 100,000 ‘overwhelmingly positive’ reviews. Pretty remarkable for an early access game in the hands of a tiny 5 person developer.
Please, enjoy this video of a boat bouncing on water like a trampoline.
Meanwhile, the developer of last years’ indie summer blockbuster, Fall Guys: Ultimate Knockout has decided to drop the indie moniker, and has officially sold to Epic Games. Mediatonic promises Fall Guys will remain on all currently available platforms, and will continue with plans to bring the game to Switch and XBox. Time will tell how this will affect the now not-so-small dev in the future, however. It’s pretty safe to say as an Epic brand, any future titles will likely be Epic exclusive, at least on PC.
Perhaps I have paired these two because the significance of indie development and availability is important. I have a very complicated opinion of Epic Games, and I think I share others’ hesitation in considering what the purchase of a developer who has made a game that is available across many platforms, by a publisher recently made famous for platform exclusivity.
I’ll definitely elaborate more on that point in a later post.
I know, I know, it’s another new new “survival” game. Believe me, I’m bored just saying it. But stay with me on this one.
The gaming metaverse is correct in the generalization of it being “Subnautica in space.” Especially in the ways that it counts. It has a great immersive quality, there’s lots to do, and it rides the line of chill and stressful without going too far in either direction.
This title’s most divisive quality however: its use of humour. Some like it, while others seem utterly repulsed by it. Enough so to leave a negative review, and they even seem to comprise the bulk of the negative reviews, against the otherwise high ratio of positive (90%) reviews on Steam.
In today’s news, games are no longer allowed to be funny.
So when is the literary use of humour enough to turn people off, and even stop playing an otherwise clever game? Well, we’ll get into that. But first, let’s talk about what the game is.
As is asserted and agreed upon by many, this game shares a lot of similarities with the highly acclaimed, Subnautica. It drops you into a dangerous, unforgiving world, with little but your wits to figure out how to survive and thrive after a catastrophic accident aboard a spaceship. So yeah, basically the exact prologue to Subnautica.
It’s not so bad being compared to this game.
You spend a lot of the first act just trying to survive. You have limited oxygen and limited tools, so you spend a lot of time just trying to acquire blueprints and materials so you can spend more time in space. Eventually, you move to build yourself a habitat, while further exploring and delving deeper into the narrative. The base-building is simple, easy and doesn’t ask for a monumental grind, but there is a chance you will have to fix systems along to way to keep your base in good health, especially as it grows. Item and gear progression should be familiar to most, especially if you’ve played similar games.
There is a divergent sense of atmosphere, most certainly, in the attempts at humour. Subnautica comes across more serious, and is occasionally absolutely terrifying. Breathedge pushes away from horrors of the unknown, and takes a more lighthearted approach. If I were to compare it to anything, it has some similarities with Borderlands, and Fallout, or Outer Worlds in its juxtaposed cheerful corporate dystopia.
Is it ironic that Vault Boy is now a Smash character?
So this is where the controversy begins: when is use of humour too much? I will admit, the game never lets up. Every item description, every helpful notification from your internal computer voice, every achievement even… are all written to be clever or funny. I can see how this might be tiresome to certain people, but in the later game it just blends into the environment. For me, the humour is just another element of the game, like the skybox or the art style. When jokes hit, it adds to the game for sure, but when they miss, I don’t find it any more detracting than a poor colour choice, or a low res texture. It can be distracting, but it’s unlikely to actually take away from gameplay, especially if the gameplay is good.
I’m sorry, but this is a spectacularly good Area 51 raid joke.
And the gameplay is good. While the humour absolves the game of starkness, and wedges out most potentially scary moments, I consider the eased tension a nice break from the stress and occasional terror present in so many other survival games. Subnautica is an easy comparison here, because it is genuinely terrifying at times, without ever classifying itself in the horror genre. It does a good job of this, however, by balancing the terror with beautiful, serene moments in shallow waters. Most other survival games also approach fear in various ways, especially in having more dangerous monsters come out at night, or even making sanity a mechanic with its own meter, like in the Don’t Starve series.
But there’s no day-night cycle in Breathedge, so no creepy monsters to pop out in the dark. And while there are things to shoot at later on, the game never really seems intent on jump scares, or generally causing fear reactions just for the sake of it. There are some creepy elements here and there, but the general sense of joviality never really lets you be afraid of anything other than dying and losing progress. Considering there are corpses littering the entire map, both those who were alive and dead before the accident (you were in a space hearse, transporting hundreds of coffins, after all), I give this small indie developer credit for going with a dark humour approach at what would otherwise be considered a horrific incident.
Oh look, my visor has frozen over completely and I can’t see anything. Great.
This feels refreshing to me. Sure, the jokes don’t always hit, and they are unrelenting, but it’s such a nice change of pace from every other survival game that plunges you into darkness every 10 minutes so it can send waves of enemies at your base. Even one of my more recent favourites, Valheim is guilty of this.
So now I have a game where I can base-build in peace, while still having to make considerations for the health of my character. I have a game where I can experience the struggles of surviving in a cold, unforgiving vacuum, while also being literally memed by the developer into crafting a helmet that has zero visibility, or a phallus shaped out of scrap metal.
Are you even gaming if you can’t grab and manipulate corpses inappropriately?
Perhaps I have a leaning preference towards games which don’t take themselves too seriously. I definitely have a bias against those which do. My recent review of OUTRIDERS might reveal some of those sentiments. Too many (especially “AAA”) games these days focus so hard on flashy visuals, and confusing, world-bending narratives, they forget to just let the player have fun.
In today’s ever advancing graphics engines and competitive push to sell VR hardware to the masses, it’s important to remember that games don’t need to emulate hardcore realism to be immersive, and I think Breathedge is more than capable of selling an immersive experience while reminding the player, and perhaps the industry as a whole, to have fun.
/gameon
It’s clear that we just don’t “get” your level of humour, bro.